After Earth After Earth depicts a future where it is no longer safe for humans to live on planet Earth. The movie shows a theme of animal retribution, and that the antropocene -the age of humans- has passed.
Humanity’s Impact – How many plastic bottles do we produce? Our planet is flooded with single use plastics such as plastic bottles. Did you know that globally, we produce about 1 million plastic bottles every minute? What does that number even look like? This Studio Birthplace production – made with CG partners Method and Madness – makes the invisible story visible, so we can better
Elysium Elysium tells the story of a future where the Earth has been driven to the brink of ruin, where the very wealthy have retreated to living on a man-made luxurious space station. The film touches upon multiple important issues such as health care, immigration, economic inequality, and environmental decay.
GoEco! GoEco! is an app that uses gamification approaches to encourage users to adopt more sustaibable and low-impact mobility means.
Social Power Social Power is an app designed to reduce household electricity consumption through connecting to a household’s smart meter.
Gaming as a driver for social behaviour change for sustainability Sharma, Satyakam, and Kin Wai Michael Siu. “Gaming as a driver for social behaviour change for sustainability.” International Conference on Applied Human Factors and Ergonomics. Springer, Cham, 2017. Gamified Behaviour Change ‘Gamified Behaviour Change Programmes (GBCPs) are one example of such a social behaviour change intervention, making use of elements of game mechanics to engage the
Forest Forest is an app that helps promote productivity and gamifies the process of staying focused into tree growing.
Flora Flora offers an oppotunity to bring (extra) tangible green effects in real life with the perseverance of users.
For Good "For Good is the first app to measure your total ecological footprint and show exactly what you can do to live more sustainably."
JouleBug “JouleBug organizes sustainability tips into actions that you buzz in the app when you do them in real-life.”