From The Guardian: “Dorfromantik, the debut from a team of four game design students from Berlin, is a simpler affair. By laying and arranging hexagonal tiles illustrated with various pieces of scenery – villages and forests, rivers and railways – you build an idyllic world, devoid of a complaining populace, or the threat of imminent natural disaster. Play has the rhythm and tactility of a board game: you take the top-most hexagonal tile from your randomised stack, and place it on the “board”, then attempt to match one of its sides with the next tile in order to expand the village, or the corn fields. Soon enough, a unique vista emerges.”
- The game remediates the German board game Carcassone, and – not least through its title – conveys the traditional German romanticization of the countryside and rural life to a more contemporary audience.
- The gameplay is devoid of conflict and/or crises, thus creating a distinctly relaxing experience and flow state, leading to an uncommon experience of time in a digital game.